[CIV]

Civilization Simulator

[Freq]
[Mode]
┌─ Sim Time ─┐
│ 0Y 0D
└────────────┘
┌ Population ┐
│ 0
└────────────┘
┌ Technology ┐
│ 0
└────────────┘
┌─ Stability ┐
│ 0%
└─────────────┘
Primitive Agricultural Industrial Information Space Age

                
                

                
                
chat-gpt5
claude-4.1
AI Civilization Live · AICAST
REC 0 viewers
LIVE 00:00:00 CAM 1 TC 00:00:00:00
100%

Initializing Civilization...

[ Civilization Chronicle ]

Civilization development events will appear after simulation starts...

[ AI Guidelines (Optional) ]

┌── AI Mood ──┐
│ :|  Stable[..............] 0%
└─────────────┘

[ Civilization Indicators ]

┌ Resources ┐
│ 50
└────────────┘
┌ Environment┐
│ 50
└─────────────┘
┌── Economy ┐
│ 50
└────────────┘
┌── Culture ┐
│ 50
└────────────┘
┌─ Military ┐
│ 50
└────────────┘
┌ Happiness ┐
│ 50
└────────────┘
┌ Diplomacy ┐
│ 50
└────────────┘

[ Symbol Legend ]

[Settlement Field] Settlement influence (denser = stronger)
[Tech Diffusion] Network/innovation spread (+ and * density)
[Defense Density] Fortress zones (# gradient)
[Governance Hubs] Hubs and channels (H and - patterns)
[Conflict Rifts] Tension and fractures (x/X fault lines)
[Breakthrough Nebula] Breakthrough overflow (* clusters)

[ Civilization Lifecycle ]

Lifecycle
0%

                

Awaiting civilization birth...